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Monthly competitions and how they work:

On the 1st Sunday of the month, Croydon Airport Model Flying Club runs a Fun Fly event at the Fickleshole Flying Site. These monthly competitions are fantastic fun for members who get to fly outside of their comfort zone.

Scoring

If you come 1st place in your completion you’ll score 10 points, 2nd 9 points, 3rd 8 points etc. Your best 8 scores out of the 10 competitions are added up throughout the year and the person who has the highest score overall is awarded a prize at our AGM in January. This means you can have a couple of months off and still be in with a chance of winning.

Current League Table

[table id=2026 /]

[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”April 2026 Fun Fly – Easter Egg Drop” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Score as many points as possible by dropping a Cadbury Creme Egg onto a target!

How: Score points by dropping the egg as close as possible to a target painted in the middle of the runway. Each flyer has multiple attempts (usually three), to drop your egg as close to the middle as possible. Points scored for where your Egg ends up (not where it first lands).

Results:

[table id=4 /]Video (from 2022):

https://www.youtube.com/watch?v=pLzWkYUwM10[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”March 2026 – Carrier Deck Landing” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Land on a carrier deck without going off the edge.

How: A Carrier Deck will be spray-painted on the runway with numbered areas 20, 40, 60, 80, 100. Each flyer has three attempts to fly a circuit then land on the deck from any direction. You must touch down and stop on deck.

Results:

[table id=2 /]Video:

https://youtu.be/_b4wg9EKZbI[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”February 2026 Fun Fly – Loops and Land in One Minute” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Take off and perform as many loops as possible in one minute.

How: Pilot takes off and does as many loops as possible before landing as close to one minute as possible. There are no time calls so pilot has to guess. For every second under or over a minute one loop is deducted from the score. The winner is the one with the highest number of loops after deductions.

Scoring: A maximum of 10 points are awarded to the  contestants in order of total loops with deductions.

Results:

[table id=14 /][/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”Final League Table for 2025 – The Fun Fly Hall of Fame” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text][table id=2025][/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”December 2025 Fun Fly – Satsuma Drop” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Drop a satsuma as close to the target as possible.

How:

The pilot has to drop a satsuma as close to a pre-determined centre spot as possible. The pilot places a wooden ‘spike’ on the model, and placed on the ‘spike’ a satsuma. The pilot then flies over the target area releasing the satsuma in what ever manner they wish (roll, bump, etc) so that the satsuma lands as close to the target as possible. A measurement is taken from the final resting place of the satsuma, not where it first touches the ground. Each Pilot has 3 attempts, the closest distance in cm or inches is taken as the final score. The winner is the pilot who’s satsuma lands closest to the target.

Results:

[table id=13][/vc_column_text][vc_text_separator title=”November Fun Fly – Limbo / Touch & Go” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: As many Touch and Goes as possible  within 2 minutes..

How:

Touch and goes or Limbo require the pilot to touch the wheels in a pre
designated square on the strip or fly under a pre-set tape as many

times in 2 minutes. Each pass must be completed in the same
direction(i.e into wind). Touch and gos must be in the square and at
least 1 wheel must touch inside. Limbo’s must be completed without
cutting the tape or touching the ground. Cutting the tape will be the
end of the attempt, limbos completed to this point will count. The
winner in either round is the person who makes the most successful passes

Results:

[table id=12 /][/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”November 2025 Fun Fly – Touch and Go with a Bang” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: To achieve the maximum combined score from balloon bursts and touch and goes within 2 minutes.

How: Contestants will take off, then attempt to burst 3 balloons placed on the runway using only their propellor. No objects may be attached to models to aid balloon bursting. In addition, contestants can perform as many touch and goes on the runway within the 2 minutes.

Scoring:

  • Balloons: 10 points are awarded for every balloon burst by the model (while its wheels are off the ground). Taxiing into balloons does not count.
  • Touch and Goes: 1 point is awarded for every qualifying touch and go within the designated landing square.

Results: 

[table id=17 /][/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”October 2025 Fun Fly – Blackjack” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: To “touch’n’go” and score a total of 21 points by touching numbered sections on a carrier deck style landing strip.

How: Scores are sprayed on the strip, split into scoring zones which get increasing smaller towards the end.  The smallest square worth 10, then 5, 2 and 1  The pilot must touch and go and each attempt is taken from the area the wheels first touch.  The pilot must touch in the squares to obtain a total score of 21 points.  If the pilot goes ‘bust’, over the score of 21 the last score is omitted and the pilot continues until a score of 21 is obtained.  The winner is the pilot to complete the flight in the shortest time.

Scoring: A maximum of 10 points are awarded to the first 10 contestants in order of least time taken to reach the score of 21.

Results: 

[table id=16 /][/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”Late September 2025 Fun Fly – Limbo (deferred from May)” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Fy under the tape as many times as possible in 2 minutes.

How: A 2 metre high line of old video tape is strung up across the runway, facing into wind. Contestants are given two minutes to fly under the tape as many times as possible or until the tape is broken.

Results: 

[table id=6 /]Video: 

https://www.youtube.com/watch?v=PSn0gMA58XQ[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”September 2025 Fun Fly – Fuselage Only Slalom Race” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: With the wings removed, complete a slalom course in the shortest time

How: Starting behind the start line the pilot must race to a box marked by 4 poles and stop within the box. The pilot then races via two slalom sticks placed on the strip, and then races back to the finish line.Five second penalties are given for hitting the sticks with any part of the model or moving the model in anyway to re position it with any part of the body.

Results: 

[table id=10/][/vc_column_text][vc_single_image image=”1489″ img_size=”large”][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”August 2025 Fun Fly – Water Carrying & Short Landing” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Complete a circuit with the most amount of water remaining & land in the shortest distance.

How: Take off while carrying a cup full of water on the wing, fly one circuit and land in the shortest distance over the top of the tape. Extra points are awarded if you do a loop at some point in the flight!

Results: 

[table id=9 /]Video (from 2022):

https://www.youtube.com/watch?v=hI46Ac_nwcQ[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”July 2025 Fun Fly – Touch and Go Pylon Racing” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Complete in the fastest time possible, 3 touch & goes while racing to the pylon.

How: Time starts from the moment wheels are up, then the pilot flies to the flag and returns to the runway to do a touch and go. The pilot repeats this 3 times in the fastest time possible and after the 3rd & final touch, the pilot can land.

Results: 

[table id=8 /]Video: 

https://www.youtube.com/watch?v=qw7VHIkyl3k[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][vc_text_separator title=”June 2025 Fun Fly – Triple Thrash” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Complete a series of manoeuvres in the shortest possible time.

How: Time starts on the first touch with each pilot completing: three touch and goes, three rolls and three loops. The clock stops after a final touch and the pilot with the fastest time wins.

Results: 

[table id=7 /]Video: 

https://www.youtube.com/watch?v=q3Zf4uAUQYw[/vc_column_text][/vc_column][/vc_row][vc_row disable_element=”yes”][vc_column][vc_text_separator title=”May Fun Fly – Tripple Whammy” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Take off, perform 1 roll, 1 loop and 1 touch and go, 3 times, in the quickest time possible.

How: Take off and fly in any direction, perform 1 roll, then 1 loop, starting and ending each manoeuvre horizontally, then a touch and go in that order three times, then land, in the shortest possible time.

Scoring: A maximum of 10 points are awarded to the first 10 contestants in order of the quickest time to perform the 3 manouvers 3 times.[/vc_column_text][/vc_column][/vc_row][vc_row disable_element=”yes”][vc_column][vc_text_separator title=”September Fun Fly – Water Carrying” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: To retain as much ater as possible whilst performing a circuit and a loop.

How: 50ml of water will be placed in a small cup on the top of your model, you must take off, fly a complete circuit of the airfield, then land. Upon landing, the water is measured.

Scoring: A maximum of 10 points will be awarded to those who retain the most water, with points being doubled for performing a loop.[/vc_column_text][/vc_column][/vc_row][vc_row disable_element=”yes”][vc_column][vc_text_separator title=”November Fun Fly – Slalom” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: To race around cone, fly a circuit then race around cones again as quick as possible.

How: Competitors must cross the start line, slalom between four obstacles (i.e. three slaloms), take off, perform a loop and a roll, land, slalom between the four obstacles again and cross the start/finish line again in the shortest time.

Scoring:A maximum of 10 points will be awarded for quickest times to complete the slalom race.[/vc_column_text][/vc_column][/vc_row][vc_row disable_element=”yes”][vc_column][vc_text_separator title=”October Fun Fly – Donut Drop” i_icon_fontawesome=”fa fa-plane” color=”sky” style=”dashed” border_width=”2″ css_animation=”none” add_icon=”true”][vc_column_text]Aim: Score as many points as possible dropping donuts onto a target!

How: A small pole is attached to the top of your aircraft, then a donut/tangerine is slid onto the pole. Con by hitting a target painted in middle of runway. The target has 100, 50, 20, 10 point scores on it. Each flyer has three attempts to drop a rubber donut mounted on top of plane on the target.  Points scored for where donut ends up (not where it first lands).

Scoring: Contestants who drop their donuts closest to the bullseye wins.[/vc_column_text][/vc_column][/vc_row]